This chapter covered a lot of ground concerning model handling. A key idea that was introduced is that using a template for a background in which to place models saves a lot of time setting up lighting. It's easier to adjust a preset lighting situation than to create a lighting situation from scratch every time you want to preview and render a model. Instead, you want to save that time for working on the model.
In our supplementary content, we also cover some collaboration tools such as Containers and XRef scenes and objects. Besides enabling content sharing and content protection while collaborating, these let you organize large volumes of data more efficiently. This is particularly important in scenes where you are using many copies or instances of objects (such as scattered trees or buildings) that you don't need to display all the time.
I predicted at the end of the previous chapter that you'd become progressively more comfortable with the 3ds Max UI and accessing tools. Hopefully...