If you are working to a set scene scale in order to match your model with other models, you can scale your reference planes once you have set their relative size. Scale using Local transform and set Use Pivot Center and the two planes will scale individually from their pivots.
A starting scene ModelStart.max
is provided in the next section, which has been scaled down to about one-third of its original size, to better fit the model's export scale, to the game level it is intended for. It continues from the point where the last section finished.
From this point on I'm going to assume you're using the preset UI \Packt3dsMax\UI Settings\Packt2013_UI.ui
. You can load it from Customize | Load Custom UI Scheme.
To get started on modeling, for this model, we should probably start with a box rather than a sphere, even though the general form is spherical, because of the way that a sphere's edges gather into triangles at the top and bottom into a pole. Triangles, especially those...