Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Soft modeling


There are quite a few ways to deform a section of the model in a way that includes a soft falloff from the location of the edit.

  1. Open \Packt3dsMax\Chapter 04\SoftSelectionStart.max and search for Leg01. The other legs for the spidery vehicle are instanced clones, so a change to this will affect the others equally. Right-click and choose Hide Unselected. In the Front view, press the Zoom Extends icon to frame the object.

  2. In the Modify tab , disable the TurboSmooth modifier by double-clicking on the light bulb icon for that modifier, or else right-click on it and choose Off.

Soft modeling with Soft Selection

Soft Selection is a method of transforming a Sub-Object selection with a falloff, to produce gradual deformations. There are three ways to enable Soft Selection for Sub-Object transforms. You can use the Ribbon under Graphite Modeling Tools |

Polygon Modeling, where there is a Use Soft Selection icon that displays a help illustration if you hover the mouse over it. Clicking...