The Cloth modifier provides a powerful tool for simulating cloth deformation and animation. It can also be used to drape static sheets over other objects, such as a tarpaulin over a bike. In this section, we'll drape a cloth object over a Spike
extending from the vehicle body, and in the end convert it to a net using the Lattice modifier.
Open the scene
\Packt3dsMax\Chapter 4\ClothStart.max
. A spike has been added to the front of the vehicle, using simple extrudes and insets.In the Top view of the ground plane, add a Rectangle (Create | Shapes | Rectangle) with Length of
80
and Height of80
and a Corner Radius of10
, as shown in the following screenshot:Add a Garment Maker modifier to the Rectangle object. What this does is generate a mesh from it that is constructed from evenly-sized polygons that are slightly irregular in distribution. For cloth simulation, this kind of mesh is better for folding than a grid-like polygon distribution (though that also...