Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

From primitive origins...


When you design a ship it's normal to start with the overall shape or form, and then noodle down to details, perhaps dividing the work into sections or functions, according to the needs of the story. Think of the movie District 9, with its mothership floating in the air above Johannesburg. The overall form is a tube, but in the story there's a docking port where humans board to find out what's going on, and a drop-ship clamped under it that becomes the escape vehicle in the end, so these areas got a lot of extra attention from the designers. These are the notes from a concept artist who worked on the drop-ship in District 9: "Bevel all angles", "Many subdividing panels", "Body work is thin plates over thicker structure", "Far more mechanical structure [visible] in transitions and gaps", shown in The Art of District 9, a book by Daniel Falconer of Weta Workshop.

Artists who do a lot of 3D tend to get used to explaining the features of a design in terms of the tools...