A particularly undetailed part of my painting is a band going around the top of the ship's inside. I didn't detail it much as I already had that part made, from the topic earlier in this chapter where we took a 2D shape and made some detailing with it on a Cylinder. Duplicated to form a beam, and bent to fit the hull curve, this sits in there nicely.
So we can already see an application of some of what's gone before. Similar steps could be used to generate a lot of the rest of the detail in the ship. Before getting into the details, we need to analyze additional pieces to add, and analyze the larger forms to establish those early. It'll involve processes we've already covered, such as adding edge loops, cutting, extruding and doing insets. The following screenshots show the major steps. You can track the file increments in the working files folder \Packt3dsMax\Chapter 5\3dsMax Scenes\Scene Increments
.