Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

New modeling and UI features in 3ds Max 2013


Most of the new features in this version are either to do with continuing the effort to legitimate NVIDIA iray as a physically based GPU renderer or with its interoperability with other software (in particular, the CAD importing tools and After Effects connectivity). The availability of compositing operations in the Slate material editor is an interesting addition, especially given After Effects features and that there's already been a bundling of Composite with 3ds Max for a couple of versions. So for modeling, by contrast, the changes are fairly small, but they are in areas where you'll be using the tools very often. These features are supported by videos from Autodesk, coupled with brief descriptions, that can be found at http://the-area.com/blogs/maxstation/n118_autodesk_3ds_max_2013_new_features. What follows is my fairly short summation of what may be beneficial about those additions or changes.

To start with, a mention has to be made that...