Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Sub-Object level editing tools via the Ribbon


Getting back to regular modeling tools, in this chapter our project is to make a realistic scalpel, the kind used by graphic designers to cut out stencils and by psychotic surgeons to cut up patients. This project gives us a great chance to look in detail at some of the modeling tools we haven't fully covered, in particular the Freeform tools, joining objects, and the Snap tools. There is definitely more than one way to begin making an object like a scalpel in 3D, and since the tools we're going to look at are largely related to finishing the object, we'll start from an existing state of the model, assuming that you can find general Editable Poly process in the earlier chapters.

Getting started

You can find plenty of reference images in a Google image search; I chose to use a number-10 blade and a number-3 handle as these match in the real world. The reference images are included in this chapter's content, at \Packt3dsMax\Chapter 6\Scalpel Reference...