Getting back to regular modeling tools, in this chapter our project is to make a realistic scalpel, the kind used by graphic designers to cut out stencils and by psychotic surgeons to cut up patients. This project gives us a great chance to look in detail at some of the modeling tools we haven't fully covered, in particular the Freeform tools, joining objects, and the Snap tools. There is definitely more than one way to begin making an object like a scalpel in 3D, and since the tools we're going to look at are largely related to finishing the object, we'll start from an existing state of the model, assuming that you can find general Editable Poly process in the earlier chapters.
3ds Max Speed Modeling for 3D Artists
By :
3ds Max Speed Modeling for 3D Artists
By:
Overview of this book
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
First Launch: Getting to Know 3ds Max
Model Shakedown: Make 3ds Max Work for you
The Base Model – A Solid Foundation in Polygon Modeling
Mod My Ride: Extending upon a Base Model
The Language of Machines: Designing and Building Model Components
The Cutting Edge: A Closer Look at 3ds Max Polygon Tools
The Mystery of the Unfolding Polygons: Mapping Models for Texturing
Custom Body Job: Painting using Viewport Canvas
Go with the Flow Retopology in 3ds Max
Pushing the Envelope – Model Preparation for Animation and Games
Index
Customer Reviews