Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Ribbon tools


To make it easier to obtain detail in a model, new tools such as Paint Connect enable you to speed up editing the mesh. Some newer tools are not found in the command panel editable poly tools and only appear in the ribbon. Open the scene \Packt3dsMax\Chapter 6\Creature_RibbonEditingStart.max. This shows a creature that needs some detail refined around its feet, and we're going to use a few tools we haven't looked at yet in the Ribbon, in particular Paint Connect, Shift, and Optimize. The creature is also used as the asset to explore retopology in Chapter 9, Go with the Flow, Retopology in 3ds Max.

Paint Connect, Vertex, and Distance Connect

Zoom until you are looking at the front of the foreleg, open the Graphite Modeling Tools part of the Ribbon, and look in the tab labeled Edit. Here, you'll see shortcuts for tools we're fairly familiar with, that you can access in the Quad menu while working in the viewport— Quickslice (Qslice), SwiftLoop , Cut —and you'll also notice Paint...