Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

High poly model import


Different applications are biased to different file formats and may therefore have different import procedures. In the previous chapter, we looked at the Send To functionality between 3ds Mudbox and 3ds Max (which is possible as both are Autodesk products). This is essentially a .fbx transfer. If you are using ZBrush, you will want to get used to the GoZ equivalent transfer feature. Note that GoZ must be run from ZBrush to 3ds Max before it can go in the other direction. GoZ also works the free, mini-modeler tool from Pixologic (who make ZBrush too) called Sculptris, which is available at http://www.pixologic.com/sculp tris/. In the following example, we'll directly export from Sculptris, a model made from a sphere (so it needs retopology to get a clean base mesh). We'll export it as a .obj and import it to 3ds Max in order to show a few of the idiosyncrasies of this situation. With a model that is sculpted from a primitive base, such as a sphere or box, there are...