Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Controlling multiple sensor status changes


Controlling Kinect status changes is one of the key factors and essential for development. Initially in Chapter 3, Starting to Build Kinect Applications, we have discussed the Status property of the KinectSensor class and how we handle it using the StatusChanged event handler in the Dealing with Kinect Status section.

To quickly recall how you can handle the status change, first of all you have to first register for the StatusChanged event as shown below.

      KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;

The StatusChanged event is attached to the KinectSensor class and raised when the KinectSensor.Status property of a Kinect sensor in the collection changes.

Note

You really don't need to attach the event handler to each and every instance of the sensor, rather the KinectSensor does a global event registration of the status change event for all the connected sensors.

Finally, whenever there is an event change the event handler...