Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Augmented reality applications


Augmented reality is another great innovation in the computer world. This is a process where we can mix up the real-world data and computer-generated objects. It overlays computer images, video, audio, and other objects from computer screens onto real-time environments. The Kinect sensor will be used to obtain the player data by capturing depth information or skeleton information and positioning it in the application. For example, you could place a virtual hat on a player's head. You can just perform this by tracking the human skeleton and positioning one hat image based on the head joint position.

For a quick example of an augmented reality application, you can take a look at the Green Screen sample application available with the Kinect for Windows Developer Toolkit. The Green Screen application renders the player body over the background image by removing the live background pixels of the player index using depth data as shown in the following screenshot: