Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter we discussed one of the most important aspects of the Kinect sensor and the Kinect for Windows SDK; that is, depth data processing. We have taken a closer look inside depth data, how the Kinect sensor processes depth data, and how the pixel values are used to calculate the distance. We have also seen how the player index is calculated from the depth data. We have explored several demo applications throughout this chapter, which give you a clear understanding of what depth data is, how it works, and what its uses are. You have also learned how you can get depth and pixel information directly from pixel data instead of performing bit masking. In the last section, we have discussed a 3D representation of depth data. An in-depth knowledge of depth data is very important going forward, because most of the complex applications depend on depth data processing and skeleton tracking. In the next chapter we will explore the skeleton tracking features of the Kinect for Windows...