Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Steps to be followed for joint tracking


Before playing around or accessing the joint information such as Position, JointType, and TrackingState, it's important to make sure that you have a tracked joint to work with. So, before proceeding to work with joints, the tracking first checks whether the skeleton is being tracked or not using SkeletonTrackingState. Once the skeleton is being tracked by the sensors, pass that skeleton data to the next step for processing. And in the next step check for the joint tracking status. As discussed in the previous section, joint tracking also has three different states that allow you to determine what action to take. To make sure you are on the right path, you have to keep in mind the following steps while developing an application using skeleton and joints:

Note

You can't add or remove any item from the joint collection. because JointsCollection in Skeleton does not implement an Add() or Remove() method . This is because it must always contain exactly 20...