Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Processing the audio data


The KinectAudioSource class not only helps to capture the audio data from the sensors but also offers to take control over many aspects of audio data processing by interacting with the underlying DMO.

Echo cancellation

Echo cancellation helps to increase the sound quality. The Acoustic Echo Cancellation (AEC) component within the audio-processing pipeline is responsible for removing the echoes that we are sending to the microphone. To make the AEC work, you need to set the EchoCancellationMode property of kinectAudioSource.

EchoCancellationMode uses a set of enumeration values to set the type of echo cancellation as listed in the following table:

Name

Description

CancellationOnly

With the value of CancellationOnly, the audio DMO will perform only cancellation of acoustic echo.

CancellationAndSuppression

This enables the cancellation of echo as we perform the echo suppression using AES (Acoustic Echo Suppression ).

None

No echo cancellation will be performed...