Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using a 3D modeling package to create animation data


Entire books have been written explaining how best to create a 3D animated character; so, unsurprisingly, we won't be looking at how to actually produce an animated 3D model here. Indeed, my warning in the previous chapter about "programmer art" probably goes double for "programmer animation". For evidence to back this statement up, look no further than the graphics accompanying the example programs of this book, which are all examples of "programmer art" made by yours truly. I really should heed my own advice.

Anyway, with that tip hopefully now rammed home, let's see how we can export animation data from a 3D modeling package.

Exporting an animation requires a number of new file types to be exported. These will be discussed in detail later, but in short they are files that represent the skeleton, the skin, and the actual animations themselves. The following sections will show how to export this data.

Exporting animations using the Marmalade...