Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Exploring 3D animation further


Congratulations! You're now able to render fully animated 3D models! While this is a pretty cool achievement, the functionality we've seen so far has only scratched the surface of what the IwAnim API allows us to do. The following sections describe some of the other features that we have at our disposal.

Playing an animation backwards

There are some occasions when it is useful to be able to play an animation backwards. As an example, imagine a character kneeling down to examine an object. Rather than create a whole new animation to enable them to stand up again, we could just play the kneeling animation backwards instead.

Playing an animation backwards is achieved simply by passing a negative animation speed into the call to PlayAnim, so a value of -1 will play the animation backwards at normal speed.

Blending between animations

When transitioning between two animations, we often don't want to just snap straight to the beginning of the new sequence, as this can...