Let's start with the quickest and easiest way of allowing our games to stop being the strong, silent type.
The s3eAudio API allows us to play compressed music formats such as MP3 and AAC. Some devices may also allow us to play other formats, such as MIDI files. Marmalade makes use of whichever audio codecs a particular device may have built-in rather than decoding the audio itself, so be sure to check that your chosen audio format is supported by all the devices you wish to target.
Note
Due to its ubiquity, it is recommended that you use MP3 as your format of choice. There are very few devices (if any) that can't play an MP3 file and the format itself allows you a wide variety of bit rates so you can trade-off between audio quality and file size.
Let's now take a look at how we can get an audio track playing and what other functionality the s3eAudio API provides for us. There is nothing we need to add to our MKB file in order to allow us to use s3eAudio, as it is one of the...