Book Image

Marmalade SDK Mobile Game Development Essentials

By : Sean Scaplehorn
Book Image

Marmalade SDK Mobile Game Development Essentials

By: Sean Scaplehorn

Overview of this book

Modern mobile devices are capable of supporting video games of amazing quality but there are so many different devices and platforms how can you support them all? The answer is to use the Marmalade SDK to write your code once and deploy it to all popular mobile platforms at the touch of a button.Marmalade SDK Mobile Game Development Essentials will provide you with everything you need to know to transfer your existing C++ videogame programming knowledge to mobile devices. From graphics and sound to input methods and actual deployment to device, this book covers the lot.Learn how to make use of keys, touch screen and accelerometer inputs for controlling your game.Take the pain out of supporting a varied range of target devices, both across multiple platforms and multiple specifications.Step by step from "Hello World" to a complete game, this book will show how to use the Marmalade SDK to develop games for mobile devices.Learn how to make dazzling 2D and 3D games complete with fully animated characters, music and sound effects that can be deployed to all the leading mobile platforms, whilst ensuring it can run on a wide range of possible devices, from low specification to high end.If you want to join the exciting world of mobile videogames then Learning Mobile Game Development with Marmalade will show you how to do so, fast!
Table of Contents (17 chapters)
Marmalade SDK Mobile Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Accommodating a wide range of device types


Mobile operating systems such as iOS or Android are capable of running on a widely varying range of devices. Before we get on to discussing the ways in which Marmalade makes it easy for us to target multiple device types, we'll first highlight some of the things to keep in mind when developing a game so that it will look and run its best on as many different devices as possible.

Marmalade also ships with a whitepaper that covers some of the things to be careful about when developing a game destined to run on more than one device specification. You can find it in the Marmalade documentation at Whitepapers | Device Independent Code.

Dealing with different screen resolutions

Probably the most immediately notable difference between different devices will be the screen resolution. Taking iOS as an example, you may find yourself having to support screen resolutions ranging from 320 x 480 at the low end through the two different iPhone Retina screen resolutions...