The character system is responsible for making the avatar of the game look and respond appropriately. It is crucial to get this right in an e-learning game because studies show that player attachment and engagement correlate to how well the player relates or personalizes with the hero. In later chapters, we will learn about how to do this with animation and player customization.
For now, our character system needs to allow coarse interactions with the environment (ground plane). To do this, we shall now create the following avatar capsule: