Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building character representation


With these requirements in mind, let's build the framework:

  1. From GameObject | CreateOther, select Capsule, and place it at (0, 2.5, 0), as shown in the following screenshot:

  2. Name the capsule Player in the Inspector pane.

  3. Create a cube in a similar fashion, and parent it to the capsule by dragging it onto the hero. Scale it to (0.5,0.5,2), and set its local position to (0,1.5, 0.5).

  4. Name the cube object Hat.

Congratulations! You now have a representation of our hero in the game. The Hat object will serve as a visual cue for us in this chapter as we refine the controls and camera code.