We have learned how to develop interactive objects, an inventory system, and a mission tracking system. We have shown examples of how components attached to GameObject can communicate with one another. We have extensively used the list container and the search pattern to implement tracking and inventory maintenance methods. Going forward, we will use these systems in conjunction with a little applied psychology and gamification theory to develop the first mission in our game.
Creating E-Learning Games with Unity
By :
Creating E-Learning Games with Unity
By:
Overview of this book
Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to E-Learning and the Three Cs of 3D Games
Interactive Objects and MissionMgr
Mission One – Find the Facts
Mission One – Future Proofing the Code
User Interfaces in Unity
NPCs and Associated Technology
Mission Two – Testing a Player's Learning
Adding Animations
Synthesis of Knowledge
An Extensible Game Framework Pattern in Unity
Index
Customer Reviews