Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding a mission to the missionMgr script


Recall the missionMgr script attached to the GameObject (a child of _global). This is the class that manages tracking objectives in the game. In order to create a new mission for level two, let's perform the following steps:

  1. Select the missionMgr script, and set the size of the mission's component to 1, telling the system we will have one mission in this level.

  2. Set the mission to activated, visible, and MS_ACQUIRED so that the level starting with this mission is ready to be processed from the start.

  3. Set the display name to win the race and the description to achieve 100% accuracy and first place in the race.

  4. Set the token component size to 0. Another script will fill these dynamically, but eventually it will be filled with the randomly chosen flags from Chapter 1, Introduction to E-Learning and the Three Cs of 3D Games.

  5. Set the points to 2500 and the reward object to null.

This is a sufficient setup for the mission on initialization.