Book Image

Creating E-Learning Games with Unity

By : David Horachek
Book Image

Creating E-Learning Games with Unity

By: David Horachek

Overview of this book

Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Applying learning theory to mission three


The choice of a tourism-themed race against the clock was made to fill a number of e-learning game design requirements shown in the following diagram:

Effective learning requires manipulation of the subject matter at various levels of cognitive complexity. Hence, one powerful way to design mission content for our e-learning game is to deliver content that requires the player to interact with the subject matter in a variety of ways. Bloom's Taxonomy (aptly named after American educational psychologist Benjamin Bloom) gives us a pyramid heuristic that illustrates this concept. Relevant to this text; this taxonomy is a set of descriptive words that may be used to classify the different levels of cognitive complexity at which learning can occur.

Having used remembering as the underlying instructional mode in mission one (find the flags) and applying as the underlying instructional mode in mission two (quiz race), we increase the level of interaction with...