To begin, use LEVEL2
as a basis for developing LEVEL3
by performing the following instructions:
Copy and paste
TESTBED2
, and rename the copyTESTBED3
.Make sure that the
_global
GameObject from the original stays in the copy and that it is positioned at (0
,0
,0
).Rename the
_level2
GameObject_level3
.Under
_global
, ensure that the player (namedPlayer1
), camera (namedMainCamera
), and Game (namedGame
) child objects can be found. Also, make sure that a GameObject of typeGuiTexture
namedscore
is present.Under
_level3
, we will add the following level three-specific objects:Terrain
setupLevel3
Time
NpcLocators
LevelLogicObj
Directional Light