Sound in a game can really make a big difference. In ShiVa, we have the option to add background music in the Ambience Editor window, but we can also add sound effects for individual objects. We are going to use the SoundBank Editor window to add a low-level constant engine noise for our ship.
Arrange your editor so that you can see the Data Explorer, Scene Explorer, and SoundBank Editor windows. I also like to have the Scene Viewer window open so I can quickly reopen the scene if needed. This arrangement is shown in the following screenshot:
The SoundBank Editor window is used to manage sound effects for an object and can only create, play, or rearrange the index of sounds.
The sound that I am going to use is from soundbible.com
and it is called Rocket Thrusters. There are plenty of sites that have free sounds, but you'll want to make sure you check the licensing before using anything you download. I modified the sound a bit in Audacity so that it would loop...