Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


TorqueScript is the scripting language of the Torque 3D game engine. It is used to define game objects and to create the rules of play. It also forms the basis for manipulating the GUI system of Torque 3D.

All TorqueScript files have a .cs extension. These files may be edited with a standard text editor, or a program such as Torsion, which was made for working with TorqueScript. TorqueScript files may also be precompiled into .dso files. This is a binary representation of the TorqueScript code, and prevents others from modifying it. Very often a game will ship with only the precompiled .dso files.

In this chapter we will learn about some important‑‑and often lesser known‑‑TorqueScript concepts and shortcuts. Let's jump right in!