Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How to have a sprinting player use up energy


Torque 3D's Player class has three main modes of movement over land: sprinting, running, and crouching. Some are designed to allow a player to sprint as much as they want, but perhaps with other limitations while sprinting. This is the default method of sprinting in the Torque 3D templates. Other game designs allow the player to sprint only for short bursts before the player becomes "tired". In this recipe, we will learn how to set up the Player class such that sprinting uses up a pool of energy that slowly recharges over time; and when that energy is depleted, the player is no longer able to sprint.

How to do it...

We are about to modify a PlayerData Datablock instance so that sprint uses up the player's energy as follows:

  1. Open your player's Datablock in a text editor, such as Torsion. The Torque 3D templates have the DefaultPlayerData Datablock template in art/datablocks/player.cs.

  2. Find the sprinting section of the Datablock instance and make the...