Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Torque 3D includes a lot of built-in tools to help us create and refine a game and all that goes into it. The World Editor window is the gateway to all of the various editors that are available, and may be accessed by pressing F11 during game play. The following table lists all of the different editors available from the World Editor:

Editor

Description

Object Editor

This helps you add and delete objects, and position, rotate, and scale them. It also allows you to modify the properties of an object.

Terrain Editor

You can raise and lower the terrain or create holes in the terrain.

Terrain Painter

This helps you to apply materials to the surface of the terrain.

Material Editor

This allows you to create and manipulate materials that are used by all 3D objects in the level.

Sketch Tool

You can create convex shapes to be used as placeholders, or as textured game objects themselves.

Datablock Editor

You can create and manipulate the static properties used...