Torque 3D makes it easy to make a material emissive (not affected by lighting) and glow using the Material Editor window. However, activating these Material
class properties makes the entire material emissive and glow. In this recipe, we will
learn how to mask out the glow region of a material to limit its effect.
This recipe requires some work to be done in the Paint program of your choice, as well as in Torque 3D. We will describe the Paint program steps in general terms as each application is different. However, most Paint programs that are in-depth enough for game development, support the same general operations.
In Torque 3D we will be using the Materials Editor window to modify the material properties of a 2D object.