Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What ports are needed to be open or forwarded for a multiplayer server


When running a multiplayer game server (either dedicated or hosting as a client/server), we need to ensure that clients can connect as they may be blocked by a router on the network. This requires knowing which network ports should be open, or forwarded to the server.

In this recipe, we will learn which ports Torque 3D uses by default, and how to change them to suit your game.

How to do it...

On your router, forward or open UDP ports 28000 through 28009 to your game server. This is required for both a dedicated server as well as a Torque 3D client hosting a game.

How it works...

Torque 3D uses UDP to communicate between the server and connected clients. When the server starts, one of its first tasks is to bind to a UDP port and listen for packets. The UDP port used is defined by the $Pref::Server::Port global variable as set in core/scripts/server/defaults.cs, and defaults to 28000.

However, it is possible that this port has...