Book Image

Torque 3D Game Development Cookbook

By : DAVID WYAND
Book Image

Torque 3D Game Development Cookbook

By: DAVID WYAND

Overview of this book

Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time and knowledge."Torque 3D Game Development Cookbook" is a practical guide that takes you through each of the major steps on the journey to creating your game, while learning a few tricks along the way.The recipes in this book start off with learning some of the finer points about TorqueScript. The book then moves on to each of Torque 3D's subsystems and ends with a variety of game play recipes.The various topics covered include activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system, and covering the seams between objects with well placed decals. Some of the advanced topics include writing custom shaders and postFX, using zones to improve rendering performance, and enhancing your game's ambience through sound.Once you are done with Torque 3D Game Development Cookbook you'll be on your way to creating amazing 3D games and gain expert knowledge of Torque 3D.
Table of Contents (17 chapters)
Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Broadcasting a message to all clients and having it displayed in the center of the screen


During the course of a game, it may be necessary to inform all the clients about an event or share an important piece of information. Torque 3D allows the server to send out a message to all clients that will be displayed in the center of the screen for a specified length of time.

In this recipe, we will learn about the commands used to display a message in the center of the screen on all the connected clients.

How to do it...

From the server's console, enter the following command:

% centerPrintAll ("The server will be coming down in 5 minutes. Please log out.", 30, 1);

All connected clients will see the given message in the center of their screen for 30 seconds, as shown in the following screenshot:.

How it works...

The centerPrintAll() function is used on the server to send a message, will be displayed in the center of their screen, to all clients. This function is as follows:

centerPrintAll( message,...