Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Raising the quality bar


When looking at the hundreds of thousands of games out there, it is quite easy to recognize the top-tier games from the bottom-tier. However, when we look across the spectrum at all the best games, there is a stark difference between them. Some games are very minimalist, some are photo-realistic, while others are fantastical. These games might be made by a few people, or a large team of specialists. What is it that makes games that are fundamentally so different still able to achieve the same definition of quality? The answer is quite simple and can be summed up by three general principles: Consistency, Readability, and Polish. While creating high caliber art and audio, it does require plenty of acquired skills learned through years of study and practice. Following these few rules will help make any game appear more professional.

Consistency

Consistency sounds obvious but it is actually a lot more challenging than one might expect. Each sprite, background, or other...