Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Controlling the game with the Overlord


In this game, we will be using the Overlord, the master controller of the game, to control the spawning of enemies, monitor the player's lives, and deal with the win/lose condition. The win condition will simply be to survive for two minutes against waves of enemies. The lose condition will be that the player runs out of lives.

Spawning waves of enemies

We need to start by creating the wave of enemies, so that the game is playable. For this, we will utilize a looping timeline to spawn the various enemies. We are going to have three different waves, each one spawning a different enemy every two seconds.

  1. Create three new scripts, and name them: scr_Wave_Strafer, scr_Wave_SpaceMine, and scr_Wave_FloatBot.

  2. We will start with the wave of Strafer, as it will be the simplest wave. Write the following code in scr_Wave_Strafer:

    instance_create(room_width - 64, room_height/2 - 64, obj_Strafer);
    instance_create(room_width - 64, room_height/2 + 64, obj_Strafer);

    Here...