Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Navigating between rooms


An adventure game would be quite boring if everything took place in one incredibly large room. Not only is it not very efficient, but the world will also lack the feeling of exploration. Switching from one room to another is easy to do, but it does pose a problem.

The first issue is retaining the player stats, such as health, from one room to the next. One solution to this is to activate persistence on the player. Persistence means that we only need to place a single instance of an object in a room, and from that point onwards it will remain in the game world.

The second issue is where to place the player in a room with multiple entry points. If the player isn't persistent, we can place the player in the room, but it would always start in the same spot. If the player is persistent, then when they change rooms they will remain at the exact same coordinates they were at in the previous room. This means we are going to need to relocate the player to a position of our...