Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up the room


We have the player, now we need a world to place it in. Since we are making a platformer, we are going to use two types of building block: a ground object and a platform object. The ground will be impassable to the player and will be used for the outer perimeter. The platform object will allow the player to jump through and then land upon it:

  1. Create a new Sprite, spr_Ground, and load Chapter 5/Sprites/Ground.gif with Remove Background not checked. Click OK.

  2. Create a new Object, obj_Ground, and assign spr_Ground as the Sprite.

  3. Check the box for Solid. This is necessary as our collision code is looking for solid objects.

  4. Let's test this out. Create a new Room, and under the Settings tab, change the name to BossArena and change the Width to 800. We will want a good size room to fight in.

  5. Add instances of obj_Ground around the border of the room. Also add a single instance of obj_Player near the floor of the room.

  6. Run the game. At this point the player should be able to run and...