Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Saving the player's progress


Polish in games is not always about the visual embellishments. Sometimes it's also about adding smaller features that aren't immediately noticeable but can drastically improve the overall experience. Currently the game looks good and plays well, but if we close down the browser and return to play at a later time, we will need to start all over again. Players these days expect that they can come back to a game and continue from where they left off. In order to do this, we need to save the player's progress.

Understanding local storage

Whenever a game needs to save data the only viable option is to write the data to a file outside of the game itself. This poses a potential problem for web-based games as any file that needs to be downloaded will require the user to explicitly allow it. This would mean the player would know the name of the file and where it is located, which in turn would mean they could easily hack their own saved file. To get around this hurdle,...