Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing particle effects


Particle effects are the decorative flourishes used in games to represent dynamic and complex phenomena, such as fire, smoke, and rain. To create a particle effect, it requires three elements: a System, Emitters, and the Particles themselves.

Understanding particle systems

Particle systems are the universe in which the particles and emitters live. Much like the universe, we cannot define the size but we can define a point of origin which all emitters and particles will be placed relative to. We can also have multiple particle systems in existence at any given time, which can be set to draw the particles at different depths. While we can have as many particle systems as we want, it is best to have as few as possible in order to prevent possible memory leaks. The reason for this is that once a particle system is created, it will remain in existence forever unless it is manually destroyed. Destroying the instance that spawned it or changing rooms will not remove the...