Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Tracking the game with Flurry Analytics


Analytics is the process of gathering and finding patterns within a set of data. This data can be any quantifiable action, such as a mouse click, and its related elements, such as what was clicked. This information allows developers to see how users are using their product. It is incredibly useful when creating games, because there are so many things that can be tracked.

We are going to implement Flurry Analytics, one of the two systems GameMaker: Studio has built-in and is the most robust. While it is possible to track anything and everything, it is generally better to focus on things that are most relevant to the user experience. For our game we are going to track each level's score, equipment used, and times played. We will only send this data out upon the player successfully completing a level. This will allow us to see how often each level is played, what equipment is used the most, the variation in scores, how hard each level is, and where people...