Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Handling system events


This recipe covers handling the OnRestored system event.

Getting ready

The complete code for this example is available in Ch01_Example06.

How to do it...

Replace Main() with the following code:

public class AppMain
{
 static bool _done = false;
 public static void Main (string[] args){
  
  SystemEvents.OnRestored += HandleSystemEventsOnRestored;
  while(!_done)  {
   SystemEvents.CheckEvents();
   // Loop until application minimized then restored.
  }
 }

 static void HandleSystemEventsOnRestored (object sender, RestoredEventArgs e)
 {
  Console.WriteLine ("System restored, ok to shut down");
  _done = true;
 }
}

How it works...

This code starts by wiring an OnRestored event handler to global class SystemEvents. We then loop until the _done bool is set to true. Within our loop we poll SystemEvents.CheckEvents() to see if any events have occurred. If an OnRestored event occurs, our event handler will be fired.

Our event handler HandeSystemEventsOnRestored() simply writes out a message to the console, then sets the _done bool to true, causing our loop to end, and our program to exit.

Run this example, then minimize the simulator or change applications on your device. When you refocus the application, it will fire the OnRestored event, causing your program to exit.