In this recipe, we will demonstrate how to use the device's analog sticks, if they exist. If they do not exist, the onscreen controller will appear automatically.
In PSM Studio, create a new project and add a reference to Sce.PlayStation.GameEngine2D
and Sce.PlayStation.GameEngine2D.Base
. This recipe also requires you to add an image file to be displayed. I am bringing back our trusty F-18 graphic, but you can substitute whatever image you desire as long as it is in the proper format (.png
, .bmp
, or .jpg
). The full code for this recipe is available at Ch2_Example3
.
Open AppMain.cs
and enter the following code:
using System; using System.Collections.Generic; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Environment; using Sce.PlayStation.Core.Graphics; using Sce.PlayStation.Core.Input; using Sce.PlayStation.HighLevel.GameEngine2D; using Sce.PlayStation.HighLevel.GameEngine2D.Base; namespace...