Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Adding a sprite to a scene


In this recipe, we are going to create a sprite and add it to a scene, rendering it centered on the screen .

Getting ready

Create a new project and add a reference to GameEngine2D. You are going to need to add an image file to use as a sprite; I will be reusing our trusty F18 graphic. The complete source for this example can be found in Ch3_Example3.

How to do it...

  1. Open AppMain.cs and add the following code:

    using System;
    using System.Collections.Generic;
    
    using Sce.PlayStation.Core;
    using Sce.PlayStation.Core.Environment;
    using Sce.PlayStation.Core.Graphics;
    using Sce.PlayStation.Core.Input;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    
    
    namespace Ch3_Example3
    {
      public class AppMain
      {
        public static void Main (string[] args)
        {
          Director.Initialize();
          
          Scene scene = new Scene();
          scene.Camera.SetViewFromViewport();
          
          TextureInfo ti = new TextureInfo("/Application/FA-18h...