Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Manipulating a texture's pixels


In this recipe, we are going to modify a sprite by working with its pixel data directly. We are going to perform two actions on the image. First we are going to increase the transparency of every solid pixel in the image. Then we are going to surround the image with a red rectangle, as you might put around a selected character sprite or button.

Getting ready

Create a new solution, add a reference to GameEngine2D, and add a sprite object. Once again I am going to use FA-18H.png. The source for this project is available as Ch03_Example6.

How to do it...

  1. In AppMain.cs replace the existing code with the following code:

    using System;
    using System.Collections.Generic;
    
    using Sce.PlayStation.Core;
    using Sce.PlayStation.Core.Graphics;
    using Sce.PlayStation.Core.Imaging;
    using Sce.PlayStation.HighLevel.GameEngine2D;
    using Sce.PlayStation.HighLevel.GameEngine2D.Base;
    
    namespace Ch03_Example5
    {
      public class AppMain
      {
        public static void Main (string[] args)
        {
    ...