Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Building and using an external library


In this recipe, we will examine the process of building and using an external library.

Getting ready

Load up PlayStation Mobile Studio. Open a solution you wish to add a library to, or create a new workspace.

How to do it...

  1. Right-click on the solution at the top of the Solution panel tree. In the context menu select Add | Add New Project.

  2. In the resulting dialog box, on the left-hand side, expand C# and select PlayStation Mobile. On the right-hand side, select PlayStation Mobile Library Project. Select a location for your library, give it a name, and then click on OK.

  3. In the Solution panel, your library should now be added. Now add code and resources from the library you wish to import.

  4. Now, we will add the library to your existing project. Right-click your application's References folder in the Solution panel and select Edit References….

  5. In the resulting dialog box, select the Projects tab. Simply check the checkbox to the left of your library name and...