Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Handling touch gestures and using UI effects


In this recipe we are going to look at handling touch gestures such as double tapping and swiping. Additionally, in response to certain gestures, we are going to apply a couple of the built-in UI special effects.

Getting ready

Load up PlayStation Mobile Studio and create a new project. Add a reference to Sce.PlayStation.HighLevel.UI. We are going to be re-using our FA-18h.png image, but feel free to substitute any appropriate image. The entire project including images is available in Ch6_Example4.

How to do it...

Open AppMain.cs and replace Main with the following code:

public static void Main (string[] args)  {
  var graphics = new GraphicsContext ();
  UISystem.Initialize(graphics);
  graphics.SetClearColor (0.0f, 0.0f, 0.0f, 0.0f);
  
  Panel panel = new Panel();
  panel.Width = graphics.Screen.Width;
  panel.Height = graphics.Screen.Height;
  
  ImageBox imageBox = new ImageBox();
  imageBox.Image = new ImageAsset("/Application/FA-18h.png");
...