Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Importing a 3D model for use in PlayStation Mobile


In this recipe we explore the process of importing a 3D model to the PlayStation Mobile format using the ModelConverter application.

Getting ready

In your favorite 3D modeling application, export your model in one of the formats that PlayStation Mobile supports. Make sure the textures are in the same location and are compatible with the Texture2D supported types. If you have no prior modeling, I have made available a simple textured cube .Blend file exported to .x format that you can use. It is available as Ch8_Example1.

How to do it...

To import a 3D model for use in PlayStation Mobile perform the following step:

  1. Open Windows Explorer and navigate to the location where ModelConverter.exe is located. If you choose the default install and are running a 64-bit copy of Windows, the program will be located at C:\Program Files (x86)\SCE\PSM\tools\ModelConverter.

  2. Open another Explorer window and navigate to where your 3D model is saved.

  3. Now drag the...