Book Image

PlayStation Mobile Development Cookbook

By : Michael Fleischauer
Book Image

PlayStation Mobile Development Cookbook

By: Michael Fleischauer

Overview of this book

With the PlayStation®Mobile SDK you can create stunning games for the PlayStation®Vita and PlayStation™Certified devices (PS Certified devices). It includes everything you need to get started, including an IDE for developing your code and even an emulator to test your creations. "PlayStation®Mobile Development Cookbook"| is an exciting and practical collection of recipes that help you make the most of this exciting new platform. It provides you with everything you need to create complete 2D or 3D games and applications that fully unlock the potential of the SDK. After quickly covering the basics, you'll learn how to utilize input sources like touch, gamepads, and motion controls, and then move on to more advanced content like creating and animating 2D graphics, networking, playing sound effects and music, adding physics, and then finally jumping into the world of 3D.
Table of Contents (17 chapters)
PlayStationMobile Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Publishing Your Application
Index

Opening and loading a web browser


This recipe is by far the book's shortest and simplest recipe. We are going to illustrate how to open the device's web browser and load a web page.

Getting ready

Open PlayStation Mobile Studio and create a new project. You can download the full sources as Ch9_Example1.

How to do it...

Open AppMain.cs and replace the code with the following:

using System;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Environment;

namespace Ch9_Example1 {
  public class AppMain {
    public static void Main (string[] args)  {
      var action = Shell.Action.BrowserAction(@"http://www.gamefromscratch.com");
      Shell.Execute(ref action);
    }
  }
}

Run the application and you should see the following screenshot:

A web browser will open on the user's device and load the world's greatest website!

How it works...

The Shell class is located in the Sce.PlayStation.Core.Environment namespace. As of right now BrowserAction is the only available action. As I said earlier, this...