If we take a look at a real-life tablet, in this case the Wacom Intuos 3, we will notice many interesting characteristics regarding the type of materials that the tablet was built with. For our tablet, we have chosen different kinds of plastic materials, and as you may have noticed, whenever you open the Project Editor window by double-clicking anywhere on our object, there are more properties and preferences available to us. Specifically, there are five categories, with each one having a different effect on the overall look of our scene. In this section, we are going to study the properties of the Material tab and its purpose. In general, each material has its own sets of properties inside KeyShot, and since we are using a hard rough plastic material, there are three major parameters, listed just after the following screenshot:
The following are the three major parameters: