Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Working with cameras


Setting up cameras for our projects inside KeyShot is a simple process. As always, when setting up a camera we need to understand what we are trying to achieve, whether it is a still shot or an animation. We will also discuss the camera attributes found in the Camera property tab.

To set up a camera for our project, let's continue where we left off with our tablet project. Perform the following steps:

  1. Open up KeyShot.

  2. Select Open from the File menu.

  3. Let's find our project file, Wacom_tablet.

  4. Click on OK.

We can also find and load our project file from our disc, as we did previously at the beginning of this chapter. Perform the following steps to do so:

  1. Open up KeyShot.

  2. Select Open from the File menu.

  3. Find Wacom_project_Final.ksp from our disc by navigating to Lessons | Keyshot files.

  4. Click on OK.

  5. From the new menu select the Keep files in single folder option.

  6. This will open up the scene folder in KeyShot.

  7. Right-click and select new folder and name it as Wacom_final.

  8. Select the...