Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Summary


In this chapter we saw that KeyShot can completely depend on HDRIs for lighting. Before adjusting the lighting, fi rst we need to think how our projects will look in the end. Since Keyshot is primarily dependent on HDRIs, we recommend to use the high-quality images. The Environment tab, located inside the Project Editor window, contains all the parameters that control the lighting of our scene. Among these properties we have Contrast, Brightness, Size, Height, and Rotation.

A new feature called the HDRI Editor allows us to directly manipulate our HDRIs and to make changes such as the hue or contrast of the images. We can also add lighting spots, which are called pins, to anywhere in the image and they serve as another source of lighting. The HDRI Editor is available by purchasing the professional version of KeyShot 3.

We also learned that real-time settings can also contribute to the lighting in our scene. There are two parameters that can be easily confused since both control the...