In this chapter we saw that KeyShot can completely depend on HDRIs for lighting. Before adjusting the lighting, fi rst we need to think how our projects will look in the end. Since Keyshot is primarily dependent on HDRIs, we recommend to use the high-quality images. The Environment tab, located inside the Project Editor window, contains all the parameters that control the lighting of our scene. Among these properties we have Contrast, Brightness, Size, Height, and Rotation.
A new feature called the HDRI Editor allows us to directly manipulate our HDRIs and to make changes such as the hue or contrast of the images. We can also add lighting spots, which are called pins, to anywhere in the image and they serve as another source of lighting. The HDRI Editor is available by purchasing the professional version of KeyShot 3.
We also learned that real-time settings can also contribute to the lighting in our scene. There are two parameters that can be easily confused since both control the...